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Spawn Protection
#1
"Spawn protection needed, too many people spawn killing so people need to be able to have 2 to 3 seconds to move before a disc can knock them off the pod."

Has anyone noticed if there is a difference in being able to kill someone who is spawning from previously dying from decap vs. push/falling? Have been looking at Rico spawn code and there seems to be a built-in delay for "falling" deaths (probably the falling routine) but not one for decaps? Can anyone confirm this?

Thanks,

desNotes
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Messages In This Thread
Spawn Protection - by evil_admin - 08-20-2004, 10:00 AM
Spawn Protection - by [CAKE]anonymity - 08-20-2004, 10:50 AM
Spawn Protection - by evil_admin - 08-20-2004, 10:59 AM
Spawn Protection - by fritoman - 08-20-2004, 03:52 PM
Spawn Protection - by Wha? - 08-20-2004, 04:34 PM
Spawn Protection - by [CAKE]anonymity - 08-20-2004, 06:53 PM
Spawn Protection - by Wha? - 08-20-2004, 07:38 PM
Spawn Protection - by evil_admin - 08-21-2004, 12:17 PM
Spawn Protection - by Miagi - 08-27-2004, 01:47 AM
Spawn Protection - by evil_admin - 08-27-2004, 06:27 AM
Spawn Protection - by GRITS - 08-27-2004, 06:39 AM

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